local StepParent = require "scenes.battlesystem.choregraphy.step.parent" local WaitActorFinishedStep = StepParent:extend() function WaitActorFinishedStep:new(controller, args) WaitActorFinishedStep.super.new(self, controller, args) end function WaitActorFinishedStep:start() self.choregraphy.actor:blockChoregraphy(true, self, self.arguments.waitFor) end function WaitActorFinishedStep:update(dt) end function WaitActorFinishedStep:getSignal(signal) end return WaitActorFinishedStep;