local PlayerController = Object:extend() function PlayerController:new(owner) self.owner = owner self.activeActor = nil; self.startData = {} end function PlayerController:setActive(activeActor) self.activeActor = activeActor activeActor:setActive() end function PlayerController:update(dt) end function PlayerController:setStartData(x, y, direction) self.startData.x = x self.startData.y = y self.startData.direction = direction end function PlayerController:getStartData() return self.startData.x, self.startData.y, self.startData.direction end return PlayerController