local EnnemyUtils = {} local datasutils = require "game.utils.datas" local DIR = "ennemies" function EnnemyUtils.getBaseDirectory(lua) return datasutils.concatDataFolder(DIR, lua) end function EnnemyUtils.listCategories() return require(EnnemyUtils.getBaseDirectory(true)) end function EnnemyUtils.getCategoryDirectory(directory, lua) return datasutils.concatFolder(EnnemyUtils.getBaseDirectory(lua), directory, lua) end function EnnemyUtils.getEnnemyFolder(directory, ennemy, lua) local categoryDirectory = EnnemyUtils.getCategoryDirectory(directory, lua) return datasutils.concatFolder(categoryDirectory, ennemy, lua) end function EnnemyUtils.getEnnemiesFromCategory(directory) local folder = EnnemyUtils.getCategoryDirectory(directory, false) return love.filesystem.getDirectoryItems(folder) end function EnnemyUtils.dataExists(directory, name) local dir = datasutils.concatFolder(EnnemyUtils.getEnnemyFolder(directory, name, false), "init.lua", false) local fileinfo = love.filesystem.getInfo(dir) return (fileinfo ~= nil) end function EnnemyUtils.getData(directory, name) -- va eprmettre de récupérer les données d'un personnage local folder = EnnemyUtils.getEnnemyFolder(directory, name, true) local ennemy = require(folder) ennemy.stats = datasutils.require(folder, "stats") ennemy.skills = datasutils.require(folder, "skills") return ennemy end return EnnemyUtils