-- loveutils.datas : simple functions for data manipulation. --[[ Copyright © 2021 Kazhnuz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local DataUtils = {} local DATADIR = "datas" local GAMEDATADIR = "gamedata" function DataUtils.isLuaFile(name) local extension = name:sub(#name - 4, #name) return (extension == ".lua") end function DataUtils.luaFileToModule(luaFile) if (not DataUtils.isLuaFile(luaFile)) then return luaFile:sub(1, #luaFile - 4) else return luaFile end end function DataUtils.luaFileListToModuleList(luaFileList) local moduleList = {} for i,luaFile in ipairs(luaFileList) do table.insert(moduleList, DataUtils.luaFileToModule(luaFile)) end return moduleList end function DataUtils.require(parent, filename) return require(DataUtils.concatFolder(parent, filename, true)) end function DataUtils.copy(filepath) local orig = require(filepath) local orig_type = type(orig) local copy if orig_type == 'table' then copy = {} for orig_key, orig_value in pairs(orig) do copy[orig_key] = orig_value end else -- number, string, boolean, etc copy = orig end return copy end function DataUtils.copyDataset(parent, filename) local orig = DataUtils.require(parent, filename) local orig_type = type(orig) local copy if orig_type == 'table' then copy = {} for orig_key, orig_value in pairs(orig) do copy[orig_key] = orig_value end else -- number, string, boolean, etc copy = orig end return copy end function DataUtils.concatDataFolder(folder, lua) return DataUtils.concatFolder(DataUtils.getGameDataDir(lua), folder, lua) end function DataUtils.getGameDataDir(lua) return DataUtils.concatFolder(DATADIR, GAMEDATADIR, lua) end function DataUtils.concatFolder(parent, filename, lua) return parent .. DataUtils.sep(lua) .. filename end function DataUtils.sep(lua) if (lua) then return "." else return "/" end end return DataUtils