local cwd = (...):gsub('%.gfx$', '') .. "." local Parent = require(cwd .. "parent") local GFX = Parent:extend() function GFX:new(world, x, y, spritename) local width, height = world.scene.assets.sprites[spritename]:getDimensions() GFX.super.new(self, world, "gfx", x - (width/2), y - (height/2), width, height) self:setSprite(spritename) self:cloneSprite() end function GFX:animationEnded(animation) core.debug:print("gfx2D", 'Current animation "' .. animation .. '" have ended, destroying gfx') self:destroy() end function GFX:draw() local x, y = math.floor(self.x), math.floor(self.y) self:drawSprite(x, y) end return GFX