local baseWidget = require "game.modules.menus.parents.widget" local CharacterWidget = baseWidget:extend() local ComplexHPBar = require "game.modules.gui.complexhpbar" local Emblem = require "game.modules.gui.emblem" -- Hero custom widget -- function CharacterWidget:new(scene, name) self.charName = name self.emblem = Emblem(game.characters.list[name], scene) self.font2 = scene.assets.fonts["hudnbrs_small"] CharacterWidget.super.new(self, scene, "character") self.hpbar = ComplexHPBar(88) self.ppbar = ComplexHPBar(88) self.hpbar:setColorForeground(248 / 255, 160 / 255, 0, 1) self.hpbar:setColorBackground(112 / 255, 0, 0) self.ppbar:setColorForeground(0, 248 / 255, 248 / 255, 1) self.ppbar:setColorBackground(0, 54 / 255, 229 / 255) end function CharacterWidget:drawCanvas() local character = game.characters.list[self.charName] self.font:setFilter("shadow") local debut = 0 local xDebut = 32 self.font:draw(character.fullname, xDebut, debut, -1, "left") local yLvl = debut + 16 local xLvl = xDebut self.scene.assets.images["lvl"]:draw(xLvl, yLvl) self.scene.assets.images["exp"]:draw(xLvl, yLvl + 10) self.font2:print(character.level, xLvl + 19, yLvl, "left") local expString = character.exp .. "/" .. character.exp_next self.font2:print(expString, xLvl + 19, yLvl + 10, "left") end function CharacterWidget:draw(x, y) local character = game.characters.list[self.charName] self.emblem:draw(x, y + 6) local xDebut = x + 52 local yDebut = y + 15 self.scene.assets.fonts["hudnbrs_small"]:set() self.hpbar:drawWithLabels(xDebut + 53, yDebut, character.hp, character.stats.hpmax) self.ppbar:drawWithLabels(xDebut + 64, yDebut + 11, character.pp, character.stats.ppmax) if self.canvas.texture ~= nil then love.graphics.draw(self.canvas.texture, x - self.ox, y - self.oy) end end return CharacterWidget