local FighterParent = require "scenes.battlesystem.controllers.fighters.parent" local VillainFighter = FighterParent:extend() local POSITIONS = {3, 1, 5} local ENNEMY_LINE = 10; function VillainFighter:new(owner, ennemy, id) self.name = ennemy self.super.new(self, owner, false, id) end function VillainFighter:getAbstract() return game.ennemies:getEnnemyData(self.name) end function VillainFighter:createActor() local x, y = ENNEMY_LINE, POSITIONS[self.id] return self.world.obj.Ennemy(self.world, x, y, self) end function VillainFighter:startAction() end function VillainFighter:endAction() end return VillainFighter