local BaseMap = require "birb.modules.world.maps.parent" local TestMap = BaseMap:extend() function TestMap:new(world) TestMap.super.new(self, world) self:setPadding(0, 96, 0, 0) self.background = love.graphics.newImage("assets/backgrounds/parallax/test-back.png") end function TestMap:loadCollisions() self.world:newCollision("wall", 0, 0, -16, 8*64, 8*32, 16) self.world:newCollision("wall", 64*1, 32*1, 0, 64*1, 32*3, 48) self.world:newCollision("wall", 64*4, 32*1, 0, 64*3, 32*1, 48) self.world:newCollision("wall", 64*6, 32*4, 0, 64*1, 32*3, 48) self.world:newCollision("wall", 64*1, 32*6, 0, 64*3, 32*1, 48) end function TestMap:getDimensions() return 8*64, 8*32 end function TestMap:loadPlayers() self.world:addPlayer(16, 16, 0, 1) end function TestMap:loadActors() -- Empty Placeholder function end function TestMap:draw() -- Empty Placeholder function end function TestMap:drawParallax(x, y, w, h) local imax, jmax = (w/32)+1, (h/32)+1 local x, y = x or 0, y or 0 local x = math.floor(x/4) % 32 local y = math.floor((y+96)/6) % 32 for i=0, math.ceil(imax) do for j=0, math.ceil(jmax) do love.graphics.draw(self.background, (i-1)*32-x, (j-1)*32-y) end end end return TestMap