local StepParent = require "game.events.event.parent" local SimpleMessageStep = StepParent:extend() local defTransitions = require "core.modules.transitions" function SimpleMessageStep:new(controller, args) SimpleMessageStep.super.new(self, controller, args) end function SimpleMessageStep:start() local charDir = self.arguments.charDir if (charDir == "default") then charDir = self.events.scene.world.players[1].actor.charDir or "down" end core.screen:startTransition(defTransitions.default, defTransitions.default, function() self.events.scene.world:teleport(self.arguments.area, self.arguments.x, self.arguments.y, charDir) end, 0, 0) end function SimpleMessageStep:update(dt) self:finish() end return SimpleMessageStep;