local StepParent = require "game.events.event.parent" local SimpleMessageStep = StepParent:extend() function SimpleMessageStep:new(controller, args) SimpleMessageStep.super.new(self, controller, args) end function SimpleMessageStep:start() self.events.scene.world.obj.GFX(self.events.scene.world, self.arguments.x, self.arguments.y, self.arguments.spritename) end function SimpleMessageStep:update(dt) self:finish() end return SimpleMessageStep;