return { highpriority = {"ice"}, list = { ["non-solid"] = { { forceAction = nil, level=0, height=0, canJump = true } }, ice = { { forceAction = "slide", level=0, height=0, canJump = false, speedFactor = 1.2, } }, water = { { level=-32, height=0, fallDamage = 10, speedFactor = 0, canJump = false, sound = "splash" }, { forceAction = nil, level=-10, height=0, mustHaveAction = "swim", mustDoAction = nil, speedFactor = 0.5, canJump = true, damage = 0, sound = "splash" }, { forceAction = nil, level=0, height=0, mustHaveAction = "run", mustDoAction = "run", speedFactor = 1, canJump = true, damage = 0, } }, hole = { { level=-32, height=0, fallDamage = 10, speedFactor = 0, canJump = false, sound = "fall" }, }, lava = { { level=-32, height=0, fallDamage = 20, speedFactor = 0, canJump = false, sound = "splash" }, }, swamp = { { forceAction = nil, level=-8, height=0, speedFactor = 0.5, canJump = false, } }, grass = { { forceAction = nil, level=0, height=8, speedFactor = 0.5, canJump = false, } } } }