local Parent = require("scenes.battlesystem.actors.parent") local GFX = Parent:extend() function GFX:new(world, x, y, z, spritename, creator, blockProcess) local width, height = world.assets.sprites[spritename]:getDimensions() GFX.super.new(self, world, x, y, z) self:setSprite(spritename, width/2, height, true) self:cloneSprite() self.creator = creator self.blockProcess = blockProcess or false self.direction = 1 end function GFX:animationEnded(animation) core.debug:print("gfx", 'Current animation "' .. animation .. '" have ended, destroying gfx') if (self.blockProcess) and (self.creator ~= nil) and (self.creator.getSignal ~= nil) then self.creator:getSignal("gfxEnded") end self:destroy() end function GFX:draw() self:drawSprite() end function GFX:drawShadow() end return GFX