local Base = require "core.modules.world.actors.actor2D" local Wall = Base:extend() function Wall:new(world, x, y, w, h) Wall.super.new(self, world, "wall", x, y, w, h, true) self:setDebugColor(0,0,0) end function Wall:draw() --self:drawHitbox() --utils.graphics.resetColor( ) end return Wall