local Base = require "core.modules.world.actors.actor3D" local Floor = Base:extend() function Floor:new(world, x, y, z, w, h, d) Floor.super.new(self, world, "wall", x, y, z, w, h, d, true) self:setDebugColor(0,0,0) self.boxes.Base(self, w, h, d, false) end function Floor:update(dt) end return Floor