-- A basic file describing the basic attack, in order to make it customizable one -- day ? -- Also serve as a tutoriel for how to create a file attack and choregraphy return { name = "homming", -- unused for this attack, but still usefull sometimes fullname = "Homming Attack", cost = 00, -- the pp cost of the attack. Will be ignored if it's set -- as character default attack description = "Make consecutive attacks with A", targetNumber = 1, -- 0 for targeting all ennemies targetEnnemies = true, choregraphy = { -- the main attack choregraphy {"setAnimation", "none", "walk", false}, {'goTo', "none", "start", 5, 0, 0.5, true}, {"taggedAction", "jumpingHero", {'jump', "none", 5.5, true, false}}, {"taggedAction", "hommingQte", {"addQTE", "none", {"simplePrompt", {{"A", 1}}, 0.4}, "target", false}}, {"waitFor", "none", "actionFinished:hommingQte"}, {"taggedAction", "dashToEnnemy", {"goTo3D", "none", "target", 0, 0, 8, 0.2, false}}, {'addGFX', "none", 'hommingGFX', "actor", 0, 0, -4, true, false}, {"setAnimation", "none", "spin", false}, {'playSFX', "none", 'spinrelease'}, {"waitFor", "none", "actionFinished:dashToEnnemy"}, {"sendDamage", "none", 30, "aerial", "none", false}, {'addGFX', "sentDamage", 'hitGFX', "target", 0, 0, 4, true, false}, {'playSFX', "sentDamage", 'hitconnect'}, {"taggedAction", "jumpingHero", {'jumpBack', "none", 5.5, 5.5, false}}, {"wait", "none", 0.1}, {"setCounter", "none", "spinSpam", 1, true}, {"taggedAction", "hommingQte", {"addQTE", {"counter:spinSpam:lt:5", "qteSuccess"}, {"simplePrompt", {{"A", 1}}, 0.3}, "target", false}}, {"waitFor", "none", {"or", "actionFinished:hommingQte", "actionFinished:jumpingHero"}}, {"skipTo", {"counter:spinSpam:lt:5", "qteSuccess"}, "dashToEnnemy"}, {"waitFor", "none", "actionFinished:jumpingHero"}, {"setAnimation", "none", "walk", false}, {'goTo', "none", "start", 0, 0, 0.3, true}, {'setAnimation', "none", 'idle', false}, }, onContact = { -- if the attack move and touch multiple ennemies, you can add -- specific effect when you touch the ennemy. }, }