local StepParent = require "game.events.event.parent" local WaitStep = StepParent:extend() function WaitStep:new(controller, args) WaitStep.super.new(self, controller, args) end function WaitStep:start() self.timer = 0 end function WaitStep:update(dt) self.timer = self.timer + dt if (self.timer > self.arguments.duration) then self:finish() end end return WaitStep;