local Obj = {} -- On charge toutes les différentes types d'acteurs local cwd = (...):gsub('%.init$', '') .. "." Obj.Player = require(cwd .. "player") Obj.index = {} Obj.index["player"] = Obj.Player Obj.collisions = {} Obj.collisions["wall"] = require(cwd .. "wall") Obj.collisions["invisible"] = require(cwd .. "invisible") Obj.collisions["floor"] = require(cwd .. "floor") Obj.collisions["textured"] = require(cwd .. "textured") return Obj