local ActionParent = require "scenes.battlesystem.controllers.fighters.systems.actions.parent" local ActionMock = ActionParent:extend() local ChoregraphySystem = require "scenes.battlesystem.controllers.fighters.systems.choregraphy" function ActionMock:new(fighter, data) ActionMock.super.new(self, fighter) self.data = data end function ActionMock:needTarget() return (self.data.targetNumber == 1), self.data.targetEnnemies end function ActionMock:startAction() core.debug:print("cbs/action", "Starting mock action") self:loadChoregraphyFromSkill(self.data) end return ActionMock