local PlayerHealth = Object:extend() function PlayerHealth:initHealth() self.fallDamage = 0 self.fallSound = "" end function PlayerHealth:takeDamage(damage) local damage = damage or 10 damage = damage / 100 if (game.difficulty:get("allDamage")) then for _, name in ipairs(game.characters.team) do game.characters:sendDamageFromMap(name, damage) end else game.characters:sendDamageFromMap(game.characters.team[game.characters.active], damage) end end return PlayerHealth