local VictoryScreen = Object:extend() local TweenManager = require "game.modules.tweenmanager" local BATTLECOMPLETE_START = 2 local BATTLECOMPLETE_STOP = 4 function VictoryScreen:new(scene) self.scene = scene self.assets = scene.assets self.tweens = TweenManager(self) self.vignetteOpacity = 0 self.labelOpacity = 0 local _, height = core.screen:getDimensions() self.labelY = height/2 self.tweens:newTween(0, 0.6, {vignetteOpacity=0.75}, 'inExpo') self.tweens:newTween(0, 0.6, {labelOpacity=1}, 'inExpo') self.tweens:newTween(0.9, 0.4, {labelY=32}, 'inExpo') end function VictoryScreen:update(dt) self.tweens:update(dt) end function VictoryScreen:draw() love.graphics.setColor(0, 0, 0, self.vignetteOpacity) local width, height = core.screen:getDimensions() love.graphics.rectangle("fill", 0, 0, width, height) love.graphics.setColor(1, 1, 1, self.labelOpacity) local w, h = self.assets.images["battlecompleted"]:getDimensions() self.assets.images["battlecompleted"]:draw(width/2, self.labelY, 0, 1, 1, w/2, h/2) utils.graphics.resetColor() end return VictoryScreen