return { hidden = { {"evasion", 30}, }, focus = { {"critical", 30}, }, shielded = { {"armor", 20} }, hyper = { {"damage", 25}, {"critical", 20} }, lucky = { {"evasion", 20}, {"luck", 20}, }, regen = { {"hpregen", 8} }, poison = { {"hpregen", -15} }, weakened = { {"damage", -20} }, vulnerable = { {"armor", -20} }, cursed = { {"evasion", 0}, {"luck", -30} }, distracted = { {"accuracy", -30} } }