local ChoregraphyActionParent = require "scenes.battlesystem.actors.systems.actions.parent" local AnimationSetterAction = ChoregraphyActionParent:extend() function AnimationSetterAction:new(controller, args, effectArea) AnimationSetterAction.super.new(self, controller, args, effectArea) end function AnimationSetterAction:start() self.actor:changeAnimation(self.args.animation) self.actor:blockChoregraphy(self.args.blockProcess, self.args.animation) if (self.args.blockProcess == false) then self:finish() end end function AnimationSetterAction:update(dt) end function AnimationSetterAction:getSignal(signal) end return AnimationSetterAction;