local ParentEffect = require "game.loot.effects.parent" local StatusEffect = ParentEffect:extend() function StatusEffect:new(effect, character) self.effect = effect self.character = character end function StatusEffect:applyEffect() end function StatusEffect:getText() local returnString = "" if (self.effect.set) then returnString = returnString .. "Give " else returnString = returnString .. "Remove " end if (self.effect.status == "allNegative") then returnString = returnString .. "all negative effects" else returnString = returnString .. self.effect.status .. " " .. "effect" end return returnString end return StatusEffect