local cwd = (...):gsub('%.ring$', '') .. "." local Gizmo = require(cwd .. "gizmo") local Ring = Gizmo:extend() local overrides = { ["isSolid"] = false, ["charset"] = "item1", ["charId"] = 2, ["destroy"] = "temp", ["needButton"] = false, ["isTurning"] = true, } function Ring:new(world, x, y) Ring.super.new(self, world, x, y, 16, 16, overrides) end function Ring:action() self.assets.sfx["ring"]:stop() self.assets.sfx["ring"]:play() game.loot.rings = game.loot.rings + 1 end return Ring