local ActionParent = require "scenes.battlesystem.controllers.fighters.systems.actions.parent" local ItemAction = ActionParent:extend() function ItemAction:new(fighter, item) ItemAction.super.new(self, fighter) end function ItemAction:needTarget() return false, false end function ItemAction:startAction() core.debug:print("cbs/action", "Starting flee action") self:finishAction() end return ItemAction