local Battler = require("scenes.battlesystem.actors.battler") local Ennemy = Battler:extend() local gui = require "game.modules.gui" function Ennemy:new(world, x, y, owner) Ennemy.super.new(self, world, x, y, 0) self.isEnnemy = true self.owner = owner self.actionPerTurn = 2 end function Ennemy:draw() local x, y = self.world.map:gridToPixel(self.x, self.y, true) love.graphics.setColor(1, 0, 0, 1) love.graphics.rectangle("fill", x - 8, y - 32, 16, 32) love.graphics.setColor(1, 1, 1, 1) self.owner:drawHUD(x - 14, y - 38) if (self.isSelected) then local height = 32 self.assets.images["cursorpeak"]:draw(x - 7, y - 24 - 32) end end function Ennemy:getStats() return self.data.stats end return Ennemy