local ParentWorld = require "game.modules.world.parent" local ShootWorld = ParentWorld:extend() local customMap = require "game.modules.world.maps" function ShootWorld:new(scene, mapname) local mappath = game.utils.getMapPath("shoot", mapname) ShootWorld.super.new(self, scene, "shoot", mapname) self.mapname = mapname self.autorun = true end function ShootWorld:getViewCenter(x, y) return x+128, y-16 end function ShootWorld:createMapController() self.customMap.Shoot(self, self.maptype, self.mapname) self.cameras:lockY(10) end return ShootWorld