local ActionParent = require "scenes.battlesystem.fighters.character.actions.parent" local AttackAction = ActionParent:extend() function AttackAction:new(fighter) AttackAction.super.new(self, fighter) end function AttackAction:needTarget() return true, true end function AttackAction:startAction() core.debug:print("cbs/action", "Starting attack action") self:loadChoregraphy("attack") end return AttackAction