return { name = "ringoflife", fullname = "Ring of Life", description = "A ring with the power to put the fallen back into fighting shape. Revives entirely.", conditions = { {"status", "ko", true} }, effects= { {"setStatus", "ko", false}, {"heal", "hp", "percent", 100} }, usableInBattle=true, usableOnMap=true, affectEverybody=false, }