local PlayerMap = Object:extend() local defTransitions = require "birb.modules.transitions" function PlayerMap:initMap() self.previousMap = 0 end function PlayerMap:updateCurrentMap() local currentMap = self.world.map:getMapAtPoint(self.x, self.y) if (currentMap ~= nil) then if (self.previousMap ~= currentMap.id) then self.previousMap = currentMap.id self.scene:updateCurrentMap(currentMap) end end end function PlayerMap:updateOutsideMap() if ((self.x > self.world.map.w + 8) or (self.x < -8) or (self.y > self.world.map.h + 16) or (self.y < -8)) and (self.world.map.data.exitTo ~= nil) then local arguments = self.world.map.data.exitTo core.screen:startTransition(defTransitions.default, defTransitions.default, function() self.world:teleport(arguments.area, arguments.x, arguments.y, arguments.charDir) end, 0, 0) end end return PlayerMap