local PlayerHealth = Object:extend() local ComplexHPBar = require "game.modules.gui.complexhpbar" local HPBAR_SIZE = 80 function PlayerHealth:initHealth() self.hpbar = ComplexHPBar(HPBAR_SIZE) self.hpbar:setColorForeground(248/255, 160/255, 0, 1) self.hpbar:setColorBackground(112/255, 0, 0) self.fallDamage = 0 self.fallSound = "" end function PlayerHealth:drawHealth(x, y) for i, name in ipairs(game.characters.team) do local yy = y + (i * 17) local character = game.characters.list[name] self.scene.assets.fonts["hudnbrs_small"]:set() self.hpbar:drawWithLabels(x + 18, yy, character.hp, character.stats.hpmax) self.assets.tileset["charicons"]:drawTile(character.data.icon, x, yy - 3) end end function PlayerHealth:takeDamage(damage) local damage = damage or 10 damage = damage / 100 if (game.difficulty:get("allDamage")) then for _, name in ipairs(game.characters.team) do game.characters:sendDamageFromMap(name, damage) end else game.characters:sendDamageFromMap(game.characters.team[game.characters.active], damage) end end return PlayerHealth