local ActionParent = require "scenes.battlesystem.controllers.fighters.systems.actions.parent" local FleeAction = ActionParent:extend() function FleeAction:new(fighter) FleeAction.super.new(self, fighter) end function FleeAction:needTarget() return false, false end function FleeAction:startAction() core.debug:print("cbs/action", "Starting flee action") self:finishAction() end return FleeAction