local Battler = require("scenes.battlesystem.actors.battler") local Ennemy = Battler:extend() local gui = require "game.modules.gui" function Ennemy:new(world, x, y, owner) Ennemy.super.new(self, world, x, y, 0) self.isEnnemy = true self.owner = owner self.actionPerTurn = 2 self:receiveDatas() self.hp = self.data.stats.hpmax self.pp = self.data.stats.ppmax self.shownHP = self.hp end function Ennemy:draw() local x, y = self.world.map:gridToPixel(self.x, self.y, true) love.graphics.setColor(1, 0, 0, 1) love.graphics.rectangle("fill", x - 8, y - 32, 16, 32) love.graphics.setColor(1, 1, 1, 1) self.owner:drawHUD(x - 14, y - 38) if (self.isSelected) then local height = 32 self.assets.images["cursorpeak"]:draw(x - 7, y - 24 - 32) end end function Ennemy:receiveDatas() self.data = game.ennemies:getEnnemyData(self.owner.name) end function Ennemy:setHP(value, relative) if (relative) then value = self.hp + value end self.hp = value self.tweens:newTween(0, 0.1, {shownHP = self.hp}, 'inCubic') if (self.hp <= 0) then self:destroy() end end function Ennemy:getStats() return self.data.stats end return Ennemy