local StepParent = require "game.events.event.parent" local SimpleMessageStep = StepParent:extend() function SimpleMessageStep:new(controller, args) SimpleMessageStep.super.new(self, controller, args) end function SimpleMessageStep:start() game.loot.rings = game.loot.rings + self.arguments.number end function SimpleMessageStep:update(dt) self:finish() end return SimpleMessageStep;