local StatManager = require "game.abstractmobs.statmanager" local CharacterStatManager = StatManager:extend() function CharacterStatManager:new(owner) CharacterStatManager.super.new(self, owner) end function CharacterStatManager:computeStat(statname, ignoreEquip) local stat = self:getBaseStat(statname) + self.owner:getEquipStats(statname, ignoreEquip) return stat end function CharacterStatManager:predictStat(statname, category, name) local data = core.datas:get("items", name) local boost = data.statsBoost[statname] or 0 return self:computeStat(statname, category) + boost end function CharacterStatManager:getBaseStat(statname) if (self:isBattleStat(statname)) then return self:getBattleStat(statname) else return self.owner:getLevelStat(statname) end end return CharacterStatManager