local Obj = {} -- On charge toutes les différentes types d'acteurs local cwd = (...):gsub('%.init$', '') .. "." Obj.Player = require(cwd .. "player") Obj.Ring = require(cwd .. "items.ring") Obj.index = {} Obj.index["player"] = Obj.Player Obj.collisions = {} Obj.collisions["wall"] = require(cwd .. "collisions.wall") Obj.collisions["invisible"] = require(cwd .. "collisions.invisible") Obj.collisions["floor"] = require(cwd .. "collisions.floor") Obj.collisions["textured"] = require(cwd .. "collisions.textured") Obj.collisions["fakefloor"] = require(cwd .. "collisions.fakefloor") Obj.index = {} Obj.index[01] = Obj.Ring Obj.index[02] = Obj.Ring return Obj