return { name = "spinattack", cost = 05, target = nil, -- No targeting capacity effectArea = {0, 0, "line", 5, true}, -- which area is affected by the attack choregraphy = { {"setAnimation", "none", "spindash", false}, {"wait", "none", 0.5}, {"setAnimation", "none", "spin", false}, {"dashForward", "none", 12, true}, {'sendDamage', "none", 120, 100, false, false}, {'addGFX', "sentDamage", 'hitGFX', 0, 0, true, false}, {'jumpBack', "none", true}, {'setAnimation', "none", 'idle', false}, } }