return { name = "spindash", cost = 05, targetNumber = 1, -- 0 for targeting all ennemies targetEnnemies = true, choregraphy = { {"setAnimation", "none", "spindash", false}, {'playSFX', "none", 'spincharge'}, {"wait", "none", 0.5}, {"setAnimation", "none", "spin", false}, {'playSFX', "none", 'spinrelease'}, {"goTo", "none", "target", 0, 0, 0.3, true}, {"sendDamage", "none", 120, 100, false, false}, {'addGFX', "sentDamage", 'hitGFX', "target", 0, 0, true, false}, {'playSFX', "sentDamage", 'hitconnect'}, {'jumpBack', "none", 0.3, true}, {"wait", "none", 0.1}, {"setAnimation", "none", "walk", false}, {'goTo', "none", "start", 0, 0, 0.3, true}, {'setAnimation', "none", 'idle', false}, } }