local Team = Object:extend() function Team:initTeam(forceCanGameOver) self.active = game.characters:getActiveCharacterData() self.canChangeActive = true if (forceCanKO == true) then self.canKO = true else self.canKO = game.difficulty:get("playerKoChar") == false end end function Team:updateActiveCharacter() local everybodyIsKo = true for id, name in ipairs(game.characters.team) do if (game.characters.list[name].hp > 0) then everybodyIsKo = false break; end end if (everybodyIsKo) then self.scene:gameover() else if ((self.active.hp == 0) and self.canKO) then self:switchActiveCharacter() end end end function Team:getCurrentCharType() return self.active.data.class end function Team:switchActiveCharacter(direction) if (self.canChangeActive and self.scene.gui:getElement("teamEmblems") ~= nil) then local count = game.characters:setActiveCharacter(direction) self.active = game.characters:getActiveCharacterData() self.canChangeActive = false self.tweens:newTimer(0.3, "changeCharacter") self.scene.gui:getElement("teamEmblems"):changeActivePlayer(count) end end function Team:endCharacterSwitchAnimation() self.canChangeActive = true self:updateCurrentCharset() end return Team