local FighterMock = Object:extend() local ActionMock = require "scenes.menus.debugmenus.choregraphy.mocks.action" local TargetMock = require "scenes.menus.debugmenus.choregraphy.mocks.target" local TurnSystemMock = require "scenes.menus.debugmenus.choregraphy.mocks.turnSystem" function FighterMock:new(scene) self.scene = scene self.action = nil self.actor = nil self.turnSystem = TurnSystemMock() end function FighterMock:update(dt) if (self.action ~= nil) then self.action:update(dt) end end function FighterMock:playHeroChoregraphy(character, data) self.name = character self.abstract = game.characters.list[character] self.actor = self.scene.world.obj.Hero(self.scene.world, 11, 3, self, 1) self.action = ActionMock(self, data) self.action:setTarget(TargetMock(self.scene)) self.action:start() end function FighterMock:playEnnemyChoregraphy(category, ennemy, data) self.name = ennemy self.category = category self.abstract = game.ennemies:getEnnemyData(category, ennemy) self.actor = self.scene.world.obj.Ennemy(self.scene.world, 11, 3, self, 1) self.action = ActionMock(self, data) self.action:setTarget(TargetMock(self.scene)) self.action:start() end function FighterMock:finishAction() self.action.target.actor:destroy() self.actor:destroy() self.action = nil end return FighterMock