local Scene = require "core.modules.scenes" local menu = require "scenes.debug.menu.menu" local DebugMenu = Scene:extend() function DebugMenu:new() DebugMenu.super.new(self) self.assets:batchImport("scenes.debug.commons.assets") menu.commons.DebugMenu(self, "BaseMenu") menu.commons.SceneWidget(self, "BaseMenu", scenes.title, "Launch Game") self:buildBattleMenu() self:buildOverworldMenu() self:buildSaveMenu() self:buildOtherMenu() self:buildOptionsMenu() menu.ExitWidget(self, "BaseMenu") self.menusystem:activate() self.menusystem:switchMenu("BaseMenu") end function DebugMenu:buildOptionsMenu() self:addSubMenu("options", "BaseMenu", "Options") self:addSubMenu("backgrounds", "options", "Set Background") menu.ShowBackgroundWidget(self, "options") menu.commons.SubMenuWidget(self, "backgrounds", "options", "Back") menu.commons.SubMenuWidget(self, "options", "BaseMenu", "Back") end function DebugMenu:buildOverworldMenu() self:addSubMenu("overworld", "BaseMenu", "Overworld") menu.commons.SubMenuWidget(self, "overworld", "BaseMenu", "Back") end function DebugMenu:buildBattleMenu() self:addSubMenu("combat", "BaseMenu", "Battle System") menu.commons.SceneWidget(self, "combat", scenes.cbs, "Launch Battle") menu.commons.SubMenuWidget(self, "combat", "BaseMenu", "Back") end function DebugMenu:buildSaveMenu() self:addSubMenu("save", "BaseMenu", "Save System") menu.commons.SubMenuWidget(self, "save", "BaseMenu", "Back") end function DebugMenu:buildOtherMenu() self:addSubMenu("other", "BaseMenu", "Other gameplay") menu.commons.SceneWidget(self, "other", scenes.test, "Minigame Engine") menu.commons.SubMenuWidget(self, "other", "BaseMenu", "Back") end function DebugMenu:update(dt) if (love.keyboard.isDown("space") and (not self.menusystem.isActive)) then self.menusystem:activate() end end function DebugMenu:addSubMenu(submenu, parent, name) local parent = parent or "BaseMenu" menu.commons.DebugMenu(self, submenu) menu.commons.SubMenuWidget(self, parent, submenu, name .. " >") end function DebugMenu:draw() if (self.menusystem.isActive) then self.assets.fonts["small"]:print("## SONIC RADIANCE - DEBUG MENU ##", 424/2, 8, "center") self.assets.fonts["small"]:print("v" .. game.version, 424 - 8, 240 - 22, "right") end end return DebugMenu;