local CharacterMenu = require("birb.modules.gui.menus.listbox"):extend() local CharacterWidget = require("birb.modules.gui.menus.widgets.base"):extend() local const = require "scenes.overworld.gui.menus.commons.const" local ComplexHPBar = require "game.modules.gui.complexhpbar" local Emblem = require "game.modules.gui.emblem" function CharacterMenu:new(name, x, func, showEquip) local w = const.WIDTH - x + 28 CharacterMenu.super.new(self, name, x, const.Y, w, const.HEIGHT, 4) self.func = func self.showEquip = (showEquip == true) self.opacity = 1 self:buildFromTeam() self.canvas.isAnimated = true end function CharacterMenu:buildFromTeam() self.charName = game.characters.team[1] for i, name in ipairs(game.characters.team) do local widget = CharacterWidget(self.name, name) widget:setFunc(function () self.func(name, i) end) end self:addHoverAction(function(widget) self.charName = widget.charName end) end function CharacterWidget:new(menuName, charName) CharacterWidget.super.new(self, menuName) self.charName = charName self.emblem = Emblem(game.characters.list[charName], self.scene) self.font = self.scene.assets.fonts["small"] self.font2 = self.scene.assets.fonts["hudnbrs_small"] self.hpbar = ComplexHPBar(88) self.ppbar = ComplexHPBar(88) self.hpbar:setColorForeground(248 / 255, 160 / 255, 0, 1) self.hpbar:setColorBackground(112 / 255, 0, 0) self.ppbar:setColorForeground(0, 248 / 255, 248 / 255, 1) self.ppbar:setColorBackground(0, 54 / 255, 229 / 255) self.canvas.isAnimated = true self.character = game.characters.list[self.charName] end function CharacterWidget:drawCanvas() local xDebut = 32 local yDebut = 16 self.emblem:draw(0, 6) self.font:setFilter("shadow") self.font:draw(self.character.fullname, xDebut, 0, -1, "left") if (self.menu.showEquip ~= nil and self.menu.showEquip ~= false) then self:drawEquip(xDebut, yDebut) else self:drawHPPP(xDebut, yDebut) self:drawLvlExp(xDebut, yDebut) end end function CharacterWidget:drawLvlExp(x, y) self.scene.assets.images["lvl"]:draw(x, y) self.scene.assets.images["exp"]:draw(x, y + 10) self.font2:print(self.character.level, x + 19, y, "left") local expString = self.character.exp .. "/" .. self.character.exp_next self.font2:print(expString, x + 19, y + 10, "left") end function CharacterWidget:drawEquip(x, y) local charEquip = self.character.equip[self.menu.showEquip] local equipString = "None" if (not utils.string.isEmpty(charEquip)) then local data = core.datas:get("items", charEquip) equipString = data.fullname end self.font:draw(equipString, x, y, -1, "left") end function CharacterWidget:drawHPPP(x, y) local xDebut = x + 20 local yDebut = y - 1 self.scene.assets.fonts["hudnbrs_small"]:set() local stats = self.character.stats self.hpbar:drawWithLabels(xDebut + 53, yDebut, self.character.hp, stats:get(stats.HPMAX)) self.ppbar:drawWithLabels(xDebut + 64, yDebut + 11, self.character.pp, stats:get(stats.PPMAX)) end return CharacterMenu