return { ["tilesets"] = { {"charicons", "assets/sprites/characters/charicons"}, {"normaltiles", "assets/backgrounds/normaltile"}, {"sptiles", "assets/backgrounds/specialtile"}, {"borders", "assets/backgrounds/borders"}, }, ["sprites"] = { {"cursorground", "assets/gui/cursor/ground"}, {"hitGFX", "assets/sprites/gfx/hit1"}, {"encounter", "assets/sprites/encounter"}, {"punch", "assets/sprites/gfx/punch"}, {"dash", "assets/sprites/gfx/dash"}, {"smallsmoke", "assets/sprites/gfx/smallsmoke"}, {"sparkles", "assets/sprites/gfx/sparkles"}, }, ["textures"] = { {"statusbar", "assets/gui/status_bar.png"}, {"actorsShadow", "assets/sprites/shadow.png"}, {"guiRing", "assets/gui/ring.png"}, {"lvl", "assets/gui/strings/lvl.png"}, {"exp", "assets/gui/strings/exp.png"}, {"itembox", "assets/gui/itembox.png"}, {"shadow", "assets/sprites/owshadow.png"}, }, ["sfx"] = { {"hit", "assets/sfx/sommersault.wav"}, {"jump", "assets/sfx/woosh.wav"}, {"fly", "assets/sfx/flight.wav"}, {"dash", "assets/sfx/dash.wav"}, {"woosh", "assets/sfx/woosh.wav"}, {"spincharge", "assets/sfx/spincharge.wav"}, {"spinrelease", "assets/sfx/spinrelease.wav"}, {"ring", "assets/sfx/ring.wav"}, {"pop", "assets/sfx/pop.wav"}, {"fall", "assets/sfx/fall.wav"}, {"splash", "assets/sfx/splash.wav"} } }