local Scene = require "birb.modules.scenes" local menu = require "scenes.debug.viewers.animation.menu" local CharAnimViewer = Scene:extend() local Background = require "game.modules.drawing.parallaxBackground" local Sprite = require "birb.modules.assets.types.sprites" function CharAnimViewer:new() CharAnimViewer.super.new(self) self.assets:batchImport("scenes.debug.commons.assets") local mainMenu = menu.commons.DebugMenu(self, "MainMenu") self:setBackground("city") for charName, _ in pairs(game.characters.list) do mainMenu:addSubMenu(charName, charName) local sprite = Sprite("datas/gamedata/characters/" .. charName .. "/sprites") for animName, _ in pairs(sprite.data.animations) do menu.AnimationWidget(self, charName, animName) end end menu.commons.SceneWidget(self, "MainMenu", scenes.debug.menu, "Back") self.menusystem:activate() self.menusystem:switchMenu("MainMenu") self.sprite = nil end function CharAnimViewer:constructMenu() end function CharAnimViewer:setSpriteAndAnim(character, animationName) self.sprite = Sprite("datas/gamedata/characters/" .. character .. "/sprites") self.sprite:changeAnimation(animationName, true) end function CharAnimViewer:update(dt) if (love.keyboard.isDown("z") and (not self.menusystem.isActive)) then self.menusystem:activate() end if (self.sprite ~= nil) then self.sprite:update(dt) end end function CharAnimViewer:setBackground(newBackground) self.background = Background(self, 5, 1, newBackground) end function CharAnimViewer:draw() self.background:draw() if (self.sprite ~= nil) then self.sprite:drawAnimation(424/2, 240/1.5) end end return CharAnimViewer