local Parent = require "scenes.debug.menu.infopanel.parent" local CharacterPanel = Parent:extend() function CharacterPanel:new(character) CharacterPanel.super.new(self) self.character = character end function CharacterPanel:drawContent(x, y) local stats = self.character.stats local debugString = "# DEBUG - " .. self.character.name .. "(" .. "Lvl " .. self.character.level .. ")" .. "\n" local debugString = debugString .. "EXP: " .. self.character.exp .. " / " .. self.character.exp_next .. "\n" local debugString = debugString .. "HP: " .. self.character.hp .. " / " .. stats:get(stats.HPMAX) .. "\n" local debugString = debugString .. "PP: " .. self.character.pp .. " / " .. stats:get(stats.PPMAX) .. "\n" local debugString = debugString .. self:addToDebugString(stats, stats.ATTACK) local debugString = debugString .. " " .. self:addToDebugString(stats, stats.DEFENSE) local debugString = debugString .. " " .. self:addToDebugString(stats, stats.SPEED) .. "\n" local debugString = debugString .. self:addToDebugString(stats, stats.POWER) local debugString = debugString .. " " .. self:addToDebugString(stats, stats.MIND) local debugString = debugString .. " " .. self:addToDebugString(stats, stats.TECHNIC) .. "\n" love.graphics.print(debugString, x, y) end function CharacterPanel:addToDebugString(stats, statname) local stats = stats return stats.CONST.SIMPLENAME[statname] .. ": " .. stats:get(statname) end return CharacterPanel