local World3D = require "core.modules.world.world3D" local RadianceWorld = World3D:extend() function RadianceWorld:new(scene, maptype, mapname) local mappath = game.utils.getMapPath(maptype, mapname) RadianceWorld.super.new(self, scene, "game.modules.world.actors", mappath, maptype) end function RadianceWorld:loadMapObjects() RadianceWorld.super.loadMapObjects(self) self:addInvisibleWalls() end function RadianceWorld:addInvisibleWalls() local w, h = self:getDimensions() print(w, h) self.obj.collisions["invisible"](self, 0, -16, 0, w, 16, 1000) self.obj.collisions["invisible"](self, 0, h, 0, w, 16, 1000) self.obj.collisions["invisible"](self, w, 0, 0, 16, h, 1000) self.obj.collisions["invisible"](self, -16, 0, 0, 16, h, 1000) end return RadianceWorld