return { music = "battle2", ennemies = { {"normal", "classics", "motobug", 1}, {"boss", "classics", "motobug", 10, 1.8, true}, {"normal", "classics", "motobug", 1}} } -- There are three possible type of ennemies -- NORMAL {"normal", category, name, number} -- BOSS : {"boss", category, pvbonus, statbonus} -- RIVALS : {"rival", charname, level, pvbonus}