Kazhnuz
|
1991b5005f
|
improvement: use the new attack structure
Replace accuracy and isAerial by attacktype and element
|
2021-05-15 15:01:02 +02:00 |
|
Kazhnuz
|
ee59bc988b
|
fix: more aggressive memory management
|
2021-04-03 10:39:34 +02:00 |
|
Kazhnuz
|
ddc1933b40
|
feat: add way to destroy gizmos
|
2021-03-22 19:01:18 +01:00 |
|
Kazhnuz
|
91fee0a856
|
feat: add the gizmo system
|
2021-03-20 17:23:14 +01:00 |
|
Kazhnuz
|
877de98f67
|
fix: remove some call to non-existing variables
|
2020-09-13 16:49:50 +02:00 |
|
Kazhnuz
|
ef4bf26ba6
|
feat: initial effect manager system
|
2020-09-13 13:25:44 +02:00 |
|
Kazhnuz
|
a8ae9ca5ba
|
chore: refactor a bit items
|
2020-09-13 10:03:43 +02:00 |
|
Kazhnuz
|
5d90ead710
|
feat: add basis for item handling
|
2020-08-22 23:10:22 +02:00 |
|
Kazhnuz
|
abc415c7f3
|
feat: initial work on inventory system
|
2020-08-15 22:43:46 +02:00 |
|
Kazhnuz
|
a016a2fb31
|
fix: copy instead of just require dataset
|
2020-08-07 13:26:29 +02:00 |
|
Kazhnuz
|
697426f4d1
|
feat: finish victory screen
Fix #11
|
2020-08-06 19:10:54 +02:00 |
|
Kazhnuz
|
58264e2a19
|
feat: add battle definition files
Fix #9
|
2020-08-04 17:50:03 +02:00 |
|
Kazhnuz
|
1935659378
|
feat: add a data utils
|
2020-08-04 16:55:09 +02:00 |
|
Kazhnuz
|
69d67b97d8
|
chore: make character utils part of game utils
|
2020-08-04 13:38:45 +02:00 |
|
Kazhnuz
|
b95ad72dcb
|
feat: add basic qte framework
|
2020-07-31 20:06:35 +02:00 |
|
Kazhnuz
|
f3d44e06d1
|
feat: add a way to wait for the end of something already started
|
2020-07-25 17:03:37 +02:00 |
|
Kazhnuz
|
cce03643f6
|
improvement: revamp the whole motion system
|
2020-07-25 16:47:29 +02:00 |
|
Kazhnuz
|
2085b9df2c
|
feat: add some doc to the steps
|
2020-07-24 19:13:46 +02:00 |
|
Kazhnuz
|
55d66eef85
|
feat: add bases for the new choregraphy system
|
2020-07-24 19:12:37 +02:00 |
|