diff --git a/game-design/gameplay/battlesystem/elements.md b/game-design/gameplay/battlesystem/elements.md new file mode 100644 index 0000000..e35ecf6 --- /dev/null +++ b/game-design/gameplay/battlesystem/elements.md @@ -0,0 +1,19 @@ +## Elements + +Like Sonic Chronicles, Radiance will use a slight Element system, in order to add strenths and weaknesses to ennemies and characters. + +The six elements are : +- Water : Aquatic badnics +- Fire : Fire-using badnics +- Ice : Snow level badnics +- Wind : Aerial badnics +- Earth : underground badnics +- Light(ning) : Electricity-using badnics. + +A seventh is the chaos, that is weak to itself. It's the element of Phi-based bots, Android Shadows, etc. + +Each elements is weak to the previous on the list (Water -> Fire -> Ice -> Wind -> Earth -> Light), and resists to itself and to the next. + +Each heroes will have one elemental weakness and one resistence. + +Each badnics will have an element, and will follow the normal circle.