diff --git a/sonic-radiance.love/scenes/overworld/actors/gfx.lua b/sonic-radiance.love/scenes/overworld/actors/gfx.lua index 0ad5c02..c33e853 100644 --- a/sonic-radiance.love/scenes/overworld/actors/gfx.lua +++ b/sonic-radiance.love/scenes/overworld/actors/gfx.lua @@ -8,7 +8,6 @@ function GFX:new(world, x, y, spritename) GFX.super.new(self, world, "gfx", x - (width/2), y - (height/2), width, height) self:setSprite(spritename) self:cloneSprite() - print(self.x, self.y, spritename) end function GFX:animationEnded(animation) diff --git a/sonic-radiance.love/scenes/overworld/actors/loot/ring.lua b/sonic-radiance.love/scenes/overworld/actors/loot/ring.lua index fb78260..af4472f 100644 --- a/sonic-radiance.love/scenes/overworld/actors/loot/ring.lua +++ b/sonic-radiance.love/scenes/overworld/actors/loot/ring.lua @@ -17,7 +17,7 @@ end function Ring:action() self.assets.sfx["ring"]:play() game.loot.rings = game.loot.rings + 1 - self.world.obj.GFX(self.world, self.x + 16, self.y + 12, "sparkles") + self.world.obj.GFX(self.world, self.x + 16, self.y + 8, "sparkles") end return Ring \ No newline at end of file